Category Archives: design

contribution to improve and encourage sustainable life style by design

Hasil Penilaian UNESCO untuk Bandung sebagai Kota Kreatif

Semua anggota Jejaring Kota Kreatif UNESCO (UCCN) wajib menyerahkan Membership Monitoring Report (Laporan Pemantauan Keanggotaan) secara berkala, setiap empat tahun. Bandung, yang bergabung sebagai Kota Desain di tahun 2015, telah menyerahkan MMR pertamanya tahun 2019, dengan hasil “Very Good/ Excellent”.

Bandung menyerahkan MMR-nya yang kedua di tahun 2023, yang sedikit berbeda dengan adanya tambahan konten terkait Deklarasi Mondiacult. Perbedaan lainnya lagi adalah, dulu laporan ini diserahkan dalam bentuk PDF, sekarang dalam bentuk borang/ formulir yang dilengkapi secara daring. [Meskipun hanya diwajibkan mengisi borang, Bandung tetap membuat MMR keduanya dalam format PDF]. Juga terdapat dua macam laporan: tentang capaian kota itu sendiri dalam bidangnya, dan tentang penerapan Deklarasi Mondiacult. Sehingga laporan 2023 direvisi untuk dilengkapi, dan akhirnya diserahkan pada tahun 2024. Hasil penilaian laporan Bandung kali ini, yang dikirimkan oleh UNESCO pada akhir Juni 2025, kembali mendapatkan predikat “Very Good/ Excellent” dengan nilai 4,6 (nilai tertinggi 5)!

Hal-hal apa saja yang menjadi faktor penilaian? Antara lain, partisipasi dalam program-program UCCN (terutama yang wajib, yaitu kehadiran di Konferensi Tahunan UCCN); penyelenggaraan pertemuan internasional dengan keterlibatan kota-kota anggota lainnya; inisiatif kolaborasi antar kota, secara kualitas dan kuantitas, yang berkontribusi pada tujuan UCCN; kekuatan dan kelemahan komparatif kota dalam bidang kreatifnya; penerapan terbaik dari kebijakan/ aktivitas/ inisiatif kota dalam bidang kreatifnya; rencana aksi empat tahun ke depan, termasuk relevansinya dengan tujuan UCCN serta pengaruhnya terhadap potensi budaya & kreatif kota.

Beberapa komentar, “Rencana aksi Bandung empat tahun ke depan, yang terfokus pada kreativitas, inovasi dan pembangunan berkelanjutan, sejalan dgn tujuan UCCN dan Agenda 2030”. Bandung dinilai memiliki kekuatan sektor kreatif melalui berbagai inisiatif seperti Indeks Kota Kreatif (oleh ICCN dan KREASI Jabar), Bandung Design Biennale (oleh Bandung Desain Kolektif) dan ICON-ARCCADE (oleh FSRD ITB), yang juga mendorong kolaborasi dengan kota-kota anggota UCCN lainnya. Sebagai penutup, disebutkan bahwa, “Bandung demonstrates a mature and comprehensive approach to its design action plan”.

Penilaian dari sejawat menyebutkan pula beberapa faktor penambah nilai MMR ini, antara lain DesignAction.bdg, atau ‘musrenbang interaktif’ di mana pemerintah berbaur dengan warga dan pelaku ekraf dalam sebuah lokakarya Design Thinking for governance yang secara rutin diselenggarakan setiap tahun oleh Bandung Creative City Forum (BCCF) bersama Pemerintah Kota Bandung. Juga, penyelenggaraan event internasional, seperti Connecti:City (konferensi internasional tentang simpul-simpul kreatif dan pengembangan ekonomi kreatif daerah) oleh KREASI Jabar dan Pemerintah Provinsi Jawa Barat dan Creative Cities Dialogue yang kerap menjadi bagian dari Connecti:City.

Sebuah tahap sekali lagi terlampaui dengan hasil memuaskan dan, semoga, membanggakan bagi semua profesional dan pelaku bidang kreatif di Kota Bandung, khususnya desain. Terima kasih atas kerja kerasnya selama ini, para penggerak budaya dan kreativitas di Kota Bandung beserta seluruh mitra, yang tidak pernah lelah menghadapi beragam tantangan dalam mengaktivasi Bandung sebagai Kota Kreatif kelas dunia! Tentunya terima kasih juga kepada Pemerintah Kota Bandung atas dukungannya selama ini; semoga dapat lebih konsisten, sinergis dan optimal, sesuai dengan komitmen kota ketika bergabung dengan Jejaring Kota Kreatif UNESCO di tahun 2015.

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Terdapat perubahan mekanisme MMR, yang disampaikan pada UCCN Annual Conference 2025 di Enghien-les-Bains, tanggal 24 Juni lalu: seluruh kota anggota UCCN akan menyerahkan laporan berikutnya secara serentak di tahun 2027.

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*MMR seluruh anggota UCCN dapat diakses di website UNESCO

Be Like Bamboo

During a session of Culture and Creative Economy Foresight at The International Training Centre of the International Labour Organization in Turin (ITCILO), 23-25 April 2025, I was given this question, “Your early research explored bamboo—an incredibly adaptable, resilient, and regenerative material. If you had to design a learning ecosystem for creative entrepreneurs with the qualities of bamboo, what would it look like in 2035? What are the ‘bamboo-like’ skills we should be nurturing today?”

It was actually fun the make the analogy; big thanks to Stefano Merante for the question! 🙂

1 Resilient | For centuries, bamboo has been considered as a reliable structural material. It has been used as skyfoldings, bridges, towers, houses, and many more; its flexibility enables the bending techniques, its strength retains the forms while holding the burdens, its lightness makes it easy to transport and work with. It grows fast; it can be harvested within months, depending on the kind of products it is aimed for — hence earning its reputation as a renewable, rapidly regenerative material. It withstands new ‘tricks’, or new production processes, which makes it a potential material for the future. | Resilience in creatives should also make them spring back or stand a strain of challenges in their line of work; they should learn (grow) fast and be agile when faced with new ‘tricks’ (system, technology, environment, etc.) that would turn them into future-ready creatives. Creatives should also regenerate their skills, experience and knowledge, particularly considering the rapid acceleration of media and technology development.

The bamboo doodle on my sketchbook, made right after the session

2 Healing | Bamboo has numerous properties that make it welcome by all living beings in any environment. It releases more oxygen compared to average trees, its groves provide shadings and nesting spaces for a variety of small species (birds, insects, snakes); its hollow tubes are used as a cooking ‘pot’ and to hold liquids; its shoot is known as delicacies in many cultures; its roots neutralize the soil from toxic substances. Its positive impacts have been proven, recorded and measured. | Creatives should also spread goodness and heal, or provide solutions to, the issues they are delving in; their works should be impactful and relevant in a long term.                 

3 Binding | It is not directly visible, but the roots of bamboo – being actually a giant grass – connect and tangle beneath the ground. The roots form a network that binds the soil, strengthening its structure, preventing landslides at critical landscapes. The stronger the binds, the more solid the grounds, ensuring a more productive landscape. | Creatives rarely work alone; they would always establish networks in different ecosystems, creating resources and supports, ensuring strong advancements of their works.       

4 Vulnerable | Despite being praised as a “material of the future”, bamboo surely has its vulnerability. Once taken from its groves and unprotected by its silicon-invested skin, bamboo poles are prone to insect and fungi attacks. Therefore it requires proper preservation, appropriate treatments, and the right supports in order to be able to optimally perform. | Creatives often face multiple challenges, ending up in self burn-outs and substandard performance. Their vulnerability should also be addressed and coped with, to maintain productivity and excellence.    

There are a lot more to bamboo than this, of course, but that would take an entire book to write. But as far as creatives are concerned, these are at least the qualities of bamboo that we can relate to.

 

Belajar Mengelola Kota Desain dari Saint Etienne

Tanggal 26-28 Mei 2025 lalu berlangsung kegiatan tahunan UNESCO Cities of Design Subnetwork Meeting, di mana Saint Etienne terpilih menjadi tuan rumah, yang sekaligus sedang menghelat Design Biennale di kota tersebut. Sebagai salah satu ‘kakak tertua’ Kota Desain UNESCO Creative Cities Network (UCCN), pengelolaannya cukup matang dan hasilnya dapat langsung terlihat, meskipun pemerintahan dan personelnya juga berubah-ubah sejalan dengan linimasa politik lokal maupun nasional mereka. Dan, tentu saja, “desain” di sini bukan sekedar obyek atau benda dengan kualitas fungsi dan estetik tertentu, tapi lebih luas lagi: sebagai jasa (service design), sistem dan pola pikir (design thinking), semangat solutif dengan empati, serta ekosistem yang inklusif, sekaligus produktif dan berkelanjutan. Berikut ini beberapa catatan dari St. Etienne.

 

Pengelola Kota Desain | St. Etienne bergabung dalam UNESCO Creative Cities Network sebagai Kota Desain di tahun 2010, namun sebelumnya memang telah memiliki rekam jejak yang signifikan dalam bidang desain; yaitu terselenggaranya International Design Biennale sejak 1998, dan terbentuknya kawasan desain, Cité du Design, sejak 2005. Perguruan tinggi seni & desain memiliki peran besar dalam hal ini, dan Pemerintah Kota St. Etienne adalah otoritas lokal pertama di Perancis yang mengintegrasikan fungsi manajemen desain dalam rancangan dan implementasi kebijakan publik, sejak 2010. Prosesnya selama ini pun tidak mulus-mulus saja, bahkan sampai saat ini. Tapi komitmen untuk terus melibatkan desain & kreativitas dalam mengelola kota tidak pernah ditinggalkan, sehingga dampaknya terlihat nyata dan terukur.

Cité du Design | Kota St. Etienne memutuskan untuk memanfaatkan lahan dan bangunan bekas pabrik senjata menjadi Kawasan Desain, atau Cité du Design. Di tahun 2025 ini, telah rampung digarap bangunan sekolah tinggi seni dan desain yang memuat berbagai bengkel, studio, ruang kerja digital, ruang cetak (mahasiswa harus cetak dan jilid laporan tugas akhir/skripsinya sendiri!), dll.; gedung kantor administrasi sekolah dan Cité du Design, ruang konferensi, serta ruang-ruang yang disewakan untuk pengusaha, baik rintisan (startup) maupun yang lanjutan; berbagai galeri dan studio, termasuk toko cenderamata; taman dalam ruang (green house) yang menuju ke perpustakaan buku dan materiał (ada koleksi material dari Material Library ITB di sana!); serta semacam showroom yang memuat maket dan linimasa rencana pembangunan kawasan, juga display karya dan milestones sejarah desain dunia. Sebuah concept hotel dan restoran juga direncanakan terbangun dalam waktu dekat ini. Sehingga, pantaslah St. Etienne menjadi kiblat Kota Desain di Eropa, bahkan dunia, melalui komitmen dan aksinya dalam melibatkan desain dalam strategi pembangunan kota.

Purwarupa Bangku Taman | Salah satu display dalam rangkaian Design Biennale ini adalah enam purwarupa bangku taman yang dipasang di salah satu taman di tengah kota. Tiap bangku dirancang oleh seorang mahasiswa, yang harus sanggup menerapkan kapasitas teknik produksi dan material dari perusahaan mitra yang memproduksi bangku tersebut; penempatannya pada ruang publik pun disepakati bersama dengan pemerintah kota. Di dekat setiap bangku, terdapat nama bangku, nama desainer, serta nama perusahaan yang dicetak pada stiker, yang ditempel pada pelataran di depan masing-masing bangku. Pengunjung taman, masyarakat umum, siapa pun, dapat memanfaatkan bangku-bangku tersebut, dan memberikan masukan untuk perbaikan desainnya. Diakui oleh dosen pengampunya, bahwa tidak mudah untuk mendapatkan kesepakatan dalam skema Public-Private-Partnership ini, namun keenam purwarupa bangku telah berhasil merepresentasikan kerja sama lintas stakeholder tsb. Project ini langsung mengingatkan pada instalasi Bandung Public Furniture di Helarfest 2008 dan 2009, serta program RekaKota di Semarak Bandung 2010. Kita harus mulai lagi nih!

 

Workshop bersama Design+ | Salah satu rangkaian acara UNESCO Cities of Design Subnetwork Meeting adalah workshop yang dipandu oleh Design+, yaitu perkumpulan desainer muda yang masing-masing memiliki studio, perusahaan atau jenama desain sendiri, dan bergabung dalam Design+ untuk menyelenggarakan berbagai program bersama. Terdapat tiga jenis workshop untuk para focal point Kota Desain; yang pertama menggunakan sticky notes untuk menyelesaikan kalimat, seperti, “Saya sedang memerlukan…”, atau “Tempat saya bekerja terkenal dengan…”, dsb. Notes tsb. kemudian ditempel pada papan, sehingga seluruh peserta dapat saling mengenali dan melihat peluang kerja sama. Workshop kedua mengajak tiap kelompok kecil untuk memilih tema yang dianggap urgent, mendiskusikan, dan menampilkan solusinya dalam model yang menggunakan mainan manusia, hewan, bentuk-bentuk geometris, masking tapes, play dough, dsb. Di workshop ketiga, masing-masing peserta difoto menggunakan Polaroid, lalu menempelkan fotonya di dinding, dilengkapi dengan nama dan afiliasi. Lalu, dengan kapur berwarna, membuat garis-garis yang menghubungkan dengan foto peserta lainnya, sambil menuliskan koneksi atau kolaborasi yang dapat dilakukan. Menyenangkan, dan mungkin perlu dilakukan secara berkala di antara sekian banyak komunitas yang berbeda di Bandung.

 

Material Library | St. Etienne memiliki koleksi material, termasuk “material baru” yang kerap merupakan hasil eksplorasi dalam upaya mendaur-naik (upcycling) material yang dianggap limbah, dan/atau yang belum dianggap berpotensi sebagai pembentuk benda. Perpustakaan material ini sangat bermanqfaat bagi para (calon) desainer yang ingin bereksperimen, mengeksplorasi lebih jauh proses dan penggunaan alternatif material untuk meningkatkan nilainya, atau sebagai bahan baku produk inovatif. Koleksi material yang jauh lebih lengkap dan paripurna sebenarnya adalah yang dimiliki oleh TCDC, sekarang Creative Economy Agency (CEA) Thailand. FSRD ITB mulai punya MatLib kecil-kecilan, di Design Centre CADL, terinspirasi dari St. Etienne dan CEA. Selanjutnya, ITB tengah bekerja sama dengan St. Etienne untuk MatLib ini, saling bertukar koleksi sambil mempromosikan material baru hasil eksplorasi mahasiswa dan peneliti dari masing-masing kampus.

 

Kolaborasi Internasional | Selagi di St. Etienne, kami jadwalkan untuk bertemu dengan tim hubungan internasional dari seluruh kampus St. Etienne, tidak hanya bidang seni rupa dan desain. Diskusi berlangsung singkat, padat, dan bersemangat, karena ketika masing-masing memaparkan tentang kampusnya, ternyata kita memiliki irisan besar dalam berbagai subyek penelitian. Sinergi antara sains, engineering, kreativitas dan bisnis, akan menghasilkan inovasi yang menarik dan berdampak, dan kedua kampus ini memiliki semuanya! Ada peluang besar yang kita bisa garap bersama.

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Refleksi. | Sungguh, hal-hal yang patut dicontoh dari St. Etienne sebenarnya bukanlah ‘barang baru’ bagi Bandung. Kita punya semuanya. Kita sudah punya lahan yang siap diadaptasi kegunaannya; kampus desain dengan akademisi, dosen/peneliti dan mahasiswa melimpah; komunitas, akademisi, praktisi desain/ subsektor industri kreatif lainnya yang terbukti unggul di tingkat nasional dan global; inisiatif warga dałam berbagai bentuk perayaan kreativitas; bahkan kebijakan dan peraturan daerah; kelompok berintegritas yang mampu memimpin perubahan hingga membawa keunggulan ekonomi kreatif Bandung hingga ke panggung internasional. Kita masih punya Bandung Design Biennale dan events kreatif lainnya, yang berdampak nyata, sekaligus menjadi panggung bagi pelaku ekonomi kreatif Kota Bandung di segala bidang dan level. Kita pernah punya belasan konsep Bandung Creative Belt, bahkan pernah melakukan piloting salah satunya, dengan menyelaraskan kepentingan warga, pelaku bisnis kreatif, serta pemerintah. Kita pernah punya harapan besar untuk mengakselerasi sektor ekonomi kreatif, demi mewujudkan kota kreatif yang sesungguhnya. Yang kita tidak punya, hanyalah konsistensi dan komitmen berkelanjutan dari pengelola dan otoritas kota.

Catching Up

My previous post is dated August 2024. It is now April 2025 and lots of momentous things have been happening! Here’s the rest of 2024.

On 22-23 August 2024 another round of Connecti:City, an annual International Conference on Creative Economy, took place at Gedung Sate, organized by the West Java Creative Economy and Innovation Committee (KREASI), hosted by the West Java Province. Connecti:City was first held in 2019 as a means to convene on creative hubs, creative economy, and creative city. This event commonly comprises a conference, an exhibition, a launching of the latest PROSPEK (a report on Creative Economy development and opportunities in West Java) that contains the much-awaited West Java Creative Cities Index; lately Connecti:City also held Creative City Dialogue that invited the focal points of UNESCO Creative Cities in SouthEast Asia. In 2024, the theme was “Creative Diplomacy: The Role of Creatives in Driving Impactful Regional Development”, and the sessions were divided into People, Place, Policy. Policy Recommendations as the result of Connecti:City 2024 can be accessed here (downloadable for free). 

 

On 27 August 2024, I shared about “Future Workforce in The Creative Economy: Creative Community Network Roles & Impacts” in a Panel Discussion on “Leaving no one behind: Preparing a skilled workforce in the creative economy”, as a part of a Workshop on Promoting Social Inclusion in the Creative Economy Sector to Accelerate SDGs Achievement in Indonesia, held by the UN Department of Economic and Social Affairs (UNDESA) and The Ministry of Tourism and Creative Economy (Kemenparekraf). Here I got the chance to meet Putri Ariani, who is globally recognized for her participation in AGT 2023. On stage, she delivered her messages on equality, on being consistent in what we choose, and on spreading positivity in every step we take.

On 7 September 2024, I went to Malacca, Malaysia, for a talk and a workshop titled “Placemaking & Identity: City Branding & Placemaking for Community Resilience” as a series of event called “Vibrant Melaka: Creating A People-Centric Living Space“. Happy to hook up again with Jia-Ping and roam about in a city full of heritage and stories! My stay was too short, so I could only get a glimpse of the city, which got me wanting to explore more. The open night market, renewed river bank, revamped old houses and shops, public parks, museums; all adaptive reuse of existing heritage, powered by design, supporting policy, substantial resources, and leaders’ commitment.  Another good practice for our typical SEA cities.

I don’t recall ever having posted about this here: I (assisted by Amira and Qonita) wrote an essay for an IFACCA Report on Culture as a Public Good: Navigating its role in policy debates, that was launched in July 2024. On 23 September 2024, IFACCA hosted an online discussion on that publication. I’ll make a separate post about this.

The next adventure should also be posted separately! The Global Creative Economy Council (GCEC) made a study trip to Central Asia: Bishkek (Kyrgyzstan), Almaty (Kazakhstan) and Tashkent (Uzbekistan) – where we participated in the 3rd edition of the World Conference on Creative Economy (WCCE), 2-4 October 2024. As a member of WCCE International Steering Committee, I was right away occupied with WCCE matters and ‘duties’. But before arriving in Tashkent, I was fully immersed in an amazing experience, witnessing how the creatives in Central Asia, aptly represented by Daniar (a fellow GCEC member) and his Ololo communities & networks in Kyrgyzstan, struggle and thrive. I wish, one day, our creative practitioners could visit Bishkek and Almaty to experience and learn firsthand how they establish their hubs and conduct their businesses.

After the Central Asia trip, there were momentous events, too, such as the National Coordination Meeting of ICCN in Jakarta, 8-9 October 2024; the National Congress of ADPII in Jakarta, 10-12 October 2024; Bandung Creative Week talk show on Bandung Creative Economy Roadmap at The Hallway Space, 14 October 2024. Then come another big trip: UNESCO Cities of Design Subnetwork Meeting at Asahikawa, followed by an extra trip to Kobe and Nagoya, 20-30 October 2024. Which obviously deserves its own post, too.

 

On 4 November 2024, a sudden call brought me to Bali, to speak about “Indonesia Creative Economy Development Strategy” in a Creative Economy Workshop with Organization of African, Caribbean, and Pacific States (OACPS), held by OACPS and the Indonesia Ministry of Industries. Some materials were prepared by the Ministry of Tourism and Creative Economy, since I was filling in for them, so I only added several slides from my viewpoints as a non-ministry personnel, but as an academia and community member. I was excited, noticing that OACPS members were keen to explore the CE sector and pursue its development within their own contexts.

A busy end of the year. On 8 November 2024 I spoke in the Urban Future Leaders Summit on “Livable Cities: Ways to enhance urban living conditions through intelligent infrastructure, inclusive design, and community-centric approaches” at ITB. On 10 November 2024 I went to Malang, attending their annual FM:IX event and talking about “Active Citizens with Powerful Impact make a Creative City: What It Takes for Bandung to Become A Creative City of Design”. On 15 November 2024 there was an online technical training on CE Development for Sukabumi Regency Government, where I delivered the subjects, “Perkembangan Ekonomi Kreatif Global” & “Perkembangan Ekonomi Kreatif Nasional”.

It was such an honor for me to participate in the CREATIVE APEC 1st International Meeting of Creative Economy on 19 November 2024, where I had an opportunity to share online about “Indonesia Creative Economy Development Strategy: Experiences in promoting the development of the Creative Economy in the APEC Economies”. I prepared a video presentation beforehand, to avoid any tech glitch, which was a great idea since there was also a challenge for me to join the event in real time (our time zones are 24 hours apart). We got connected when I talked in the Asia-Pacific Economic Cooperation (APEC) Forum, with the theme “Technologies, maker movement and tourism Entrepreneurship in Creative Tourism: Innovation and Technologies in Tourism” in Peru, early June 2024.

On 23 November 2024 there was another National Coordination Meeting of ADPII that was held at Dedato, South Tangerang; on 24 November 2024 I attended the launch of Porter Pamphlet vol.2 at Mbloc Jakarta, which was quite exciting because my graphic diary is a part of that zine, along with other works by distinguished Indonesian authors/ poets/ artists! On  1 December 2024 I appeared in a talkshow on “People and Place: Enhancing Space Quality for Creative Communities” of Festival Gaung Bandung with the theme, “Where Creativity Meets Community”, held by GUNADHARMA, the association of architecture students of ITB; on 6-7 December 2024 I went to Malang again to attend two congresses: ALMI and Ilmuwan Muda Indonesia, where I got a chance to participate in ALMI Knowledge Sharing session on “Culture, Art, Science”. On 12 December 2024, I spoke about “Good Practice in Climate Action in Bandung City of Design UCCN” in an event called “Heritage, Creative Crafts and Lifelong Learning Communities” hosted by Sukhothai in Thailand, a city with three UNESCO titles: UNESCO World Heritage Sites, UNESCO Creative Cities Network, and UNESCO Global Network of Learning Cities. Again, it was such an amazing experience; lots to learn on how living culture and traditions can provide added values, if managed properly. On 13-14 December 2024, ICCN gathered in South Tangerang for the annual ICCF. In this occasion, ICCN launched a book “Retrospektif Kota Kreatif” and a manifesto for “Culture-Based Creative Economy Sector Development for Sustainable Development”.

 

There’s a first time for everything. In my case, it’s doing a podcast. On 20 December 2024, I was asked by our (then) Dean of the Faculty of Art & Design, Dr. Rikrik Kusmara, to have a recorded conversation with our elected rector, Prof. Tatacipta Dirgantara. It turned out to be fine; I’ve worked with him and his faculty (Mechanical and Aerospace Engineering), so the talk went smoothly. It even seemed that we needed more time to further explore his stances, ideas, and concrete plans for our campus!

Well, these pretty much summed up the rest of 2024. Will have to update faster for 2025!

Urban Games: The City as A Playground

Bahasan tentang Urban Games sebenarnya sudah beberapa kali saya angkat dalam beberapa kesempatan. Ulasan tentang Urban Games ini bahkan pernah menjadi bagian dari laporan riset dari negara-negara Brazil, Chile, Kolombia, Ekuador, Mesir, Kenya, India, Indonesia, Afrika Selatan mengenai informal Economy and Culture in The Global South  yang dilakukan oleh Global Creative Economy Council di tahun 2021 (mengenai Urban Games, dapat diakses di tautan berikut: https://medium.com/informal-economy-in-the-global-south/the-city-as-a-playground-841aa132ffb7). Tulisan kali ini untuk merekap sedikit, terutama dari forum-forum di tahun 2024 ini: United Cities and Local Governments (UCLG) Leading Cities Workshop di Jinju, Korea, dan pada Panel Tematik di UNESCO Creative Cities Network (UCCN) Annual Conference di Braga, Portugal.

Kegiatan di Jinju, yang adalah juga UCCN City of Crafts & Folk Art sejak 2019, berlangsung pada tanggal 13 Juni, dalam skema Culture 21 PLUS UCLG di mana Jinju menjadi salah satu Leading Cities yang menerapkan toolkit for Cultural Rights in Cities and Communities tsb. Jinju fokus pada pemuda, dan berencana mengaktivasi beberapa agenda pendidikan dan kreativitas bagi pengembangan kota. Lokakarya ini dihadiri oleh para pemangku kebijakan, pejabat dan pendidik di perguruan tinggi, aktivis dalam bidang pendidikan termasuk vokasi, dsb., yang semuanya dikoordinasi oleh Prof. Byung-Hoon Jeong, yang juga focal point Jinju untuk UCCN. Di forum ini, paparan berjudul “The City as A Playground: Urban Games for Regeneration and Resilience” memuat pendekatan dan praktik Bandung sebagai Kota Desain UCCN, lalu fokus pada urban games sebagai salah satu wahana yang mewadahi kebutuhan generasi muda Bandung untuk berinteraksi dan berkontribusi kepada kotanya secara empatik, produktif, sekaligus menyenangkan. Berikut sebagian dari paparan tersebut.

Urban game dapat dirancang sesuai dengan isu perkotaan yang direspons, dan kesesuaian gameplay dengan segmen (peserta/pemain) sasaran. Dalam eksekusinya, permainan memberikan pengalaman bagi para pesertanya, namun sedapat mungkin juga menghasilkan purwarupa solusi dari isu kota yang diangkat. Setelah permainan selesai, hasilnya dapat berlanjut menjadi feedback atau masukan bagi isu tersebut, baik dalam bentuk program lanjutan, bahkan regulasi dan kebijakan.

Beberapa urban games yang pernah dilakukan sebagai kolaborasi Bandung Creative City Forum (BCCF) dengan beberapa komunitas mitra, seperti EcoEthno, Sahabat Kota, Pustakalana, dan banyak lagi, dengan mengangkat isu tertentu seperti ruang publik, kampung kota, skenario masa depan, dsb. Luaran dari kegiatan ini disesuaikan dengan tujuan awal ketika permainan dirancang, dapat berupa promosi taman dan museum, model kota masa depan, hingga purwarupa solusi permasalahan kota.

Beberapa permainan sebagai contoh di sini bertujuan untuk: (1) memperkenalkan kembali kota melalui budaya pusaka dan kulinernya; (2) mempromosikan bisnis mikro/lokal sekaligus mengangkat isu ekonomi informal dan inklusif; (3) merawat sensitivitas dan empati terhadap kota dengan memanfaatkan TIK dan media sosial; serta (4) menyediakan ruang belajar dan akses keterlibatan sejak dini untuk berkontribusi kepada kota.

Pada kerangka kerja ini (Hexa Helix stakeholders dan tahapan Connect-Collaborate-Commerce/Celebrate), dipetakan prosedur urban games secara umum, yang dapat menjadi rujukan bagi terciptanya permainan-permainan selanjutnya.

Dalam materi presentasi di Thematic Panel UCCN, ditambahkan satu slide berikut, yang memaparkan dampak urban games terhadap Tujuan Pembangunan Berkelanjutan, melalui pembangunan infrastruktur sosial.     

Harapannya, intervensi terhadap kota oleh para kaum muda dalam lintas komunitas/ stakeholders dengan cara yang menyenangkan (playful) dan memikat (engaging) melalui Urban Games dapat terus diaktivasi dan dikembangkan, demi melaksanakan iterasi solusi perkotaan dan menciptakan purwarupa inovatif yang berdampak nyata dan terukur. Sebab inilah esensi sebuah perkembangan kota kreatif sebagai entitas organik, seperti halnya pertumbuhan manusia kreatif: terus bermain, berani mencoba, mencipta dan berbagi solusi bersama.       

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Berikut beberapa post dan video urban games di Bandung: Riung Gunung: children as co-designers

 

World Design Cities Conference Shanghai

Shanghai, Kota Desain UNESCO sejak 2010, melalui Shanghai UNESCO Creative City Promotion Office, kembali menggelar World Design Cities Conference (WDCC) secara luring, setelah sebelumnya dilaksanakan secara bauran di 2022. Dalam rangkaian acara WDCC ini terdapat UNESCO Creative Cities Summit, kali ini dengan tema Design Our Future Cities, yang diadakan pada tanggal 26 September 2023.

Pembicara kunci dalam summit tersebut adalah Denise Bax, Chief of Communication, Cities and Events Unit; UNESCO, Secretary of the UNESCO Creative Cities Network; dilanjutkan dengan tayangan video sambutan dari beberapa wakil/wali Kota Kreatif UCCN: Bilbao, Bangkok, Asahikawa, Braga, Graz, Turin. Setelah itu, masuk ke sesi Expertise Sharing, di mana saya membawa topik “Connectivity Matters: scenarios for future creative cities”. Inti dari paparan ini, kurang lebih adalah, kalau sudah jadi “kota kreatif”, lalu selanjutnya bagaimana? Didahului dengan argumen berupa frameworks “kota kreatif” dan “indeks kota kreatif” versi ICCN, serta implementasi indeks pada 27 kabupaten/kota di Jawa Barat oleh KREASI Jabar sejak 2020, sebagai penutup paparan ini mengajukan tiga preposition terkait skenario kota kreatif di masa mendatang.

Creative City is about connectivity of all relevant resources and stakeholders; an implementation of Creative Economy at the city level. // Kota Kreatif adalah tentang konektivitas dari seluruh sumber daya dan pemangku kepentingan terkait; merupakan implementasi dari Ekonomi Kreatif pada tingkat kota.

Measurable variables are designated to constitute a “creative city”; their values determine the position and roles of the city within the Creative Economy Ecosystem. // Variabel-variabel yang dapat diukur ditujukan untuk mendefinisikan “kota kreatif”; nilai-nilainya menentukan posisi dan peran sebuah kota dalam Ekosistem Ekonomi Kreatif.

Formulating scenarios for Future Creative Cities requires visions of human-centered cities and a comprehension of the Creative City Index. // Merumuskan skenario untuk Kota Kreatif Masa Depan memerlukan visi dari kota yang berpihak pada manusia dan pemahaman terhadap Indeks Kota Kreatif.

Di luar acara summit, kami, delegasi anggota UCCN, berkesempatan untuk mengunjungi venue pameran, yang hampir seluruhnya menampilkan desain produk bermuatan teknologi (digital dan kecerdasan buatan) termutakhir, namun dengan fungsi yang dekat dengan keseharian manusia, sambil masih mengangkat SDA lokal dan budaya. Peserta pameran terdiri dari perusahaan besar maupun kecil, hingga perguruan tinggi dengan karya-karya mahasiswanya.

Dari kunjungan singkat ini, terlihat bahwa sepertinya sekarang Cina bisa berjalan dan berkembang sukses, tanpa tergantung pada negara lain. Seluruh lini kebutuhan hidup tersedia dengan layak. Selama di sana, WhatsApp, GoogleMap, dan apa pun produk piranti lunak yang biasanya kita pakai di sini, tidak bisa berfungsi lancar. Mereka tidak perlu impor teknologi, karena tercukupkan dengan karya bangsanya sendiri. Ini salah satu bukti terbaik tentang kedaulatan negara.

Sejak acara pembukaan resmi, summit, pameran, hingga kunjungan ke simpul-simpul kreatif & revitalized heritage spaces, Shanghai menunjukkan kesadaran dan keseriusan pemerintah, lembaga pendidikan dan industri/swasta dalam mendukung proses litbang demi tercapainya inovasi, industrialisasi untuk bersaing, dan apresiasi terhadap “desain” dalam arti solusi, penambahan nilai melalui teknologi dan Kekayaan Intelektual, dan kebanggaan sebagai bangsa pencipta/produsen yang mengejar kemandirian. Kepingin desain Indonesia maju seperti ini? Banget! Syaratnya? Sinergi antar pihak yang diperkuat regulasi, dan benar-benar harus dijalankan dengan komitmen tinggi, tanpa korupsi.

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DESIGN BEYOND

World Design Organization (WDO) held the World Design Assembly in Tokyo, of which included a Design Conference on October 28, 2023. The theme is “Design Beyond“, with the background as quoted from the invitation signed by Kazuo Tanaka, Chairperson, Executive Committee World Design Assembly Tokyo 2023, as follows.

Design has progressed along with the development of the worldʼs industries and economies over the past 100 years. However, it cannot be denied that humanityʼs endless desires have contributed to serious damage to the global environment. In addition, the coronavirus disaster has rapidly accelerated the digitalization of everyday life. Between humanity and digital technology, the role that design is expected to play is facing a major shift. What goal should design aim for in order for humanity to live as human while caring for the global environment? Further, what can design do in order to achieve digital technology that allows humanity to flourish instead of being dehumanized by digital technology? Setting 4 sub themes such as Humanity, Technology, Planet, and Policy, we will explore the role of design “beyond” with various people in the design industry.

I was invited to participate in the Planet x Design session, to give a talk regarding “The Possibility of the Design for Climate change”. Beforehand, all panelists were expected to send a short essay on the subject, and here I share mine.

With Eisuke Tachikawa from WDO and Daijiro Mizuno, the session chair

With Dawn Lim, DesignSingapore Council.

Pak Neil El Himam, Deputy for Digital & Creative Industries, MoTCE, a presenter in the Policy panel.

With the session chair and all panelists.

 

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View from the stage

WORLD DESIGN ASSEMBLY 2023 — PLANET | Dr. Dwinita Larasati, M.A.

Not long ago, but seemingly in another life time, the world suddenly had to come to a pause. The occurrence was unprecedented; therefore, at the beginning, nobody knew how to respond, and chose isolation as the safest solution. Households, cities, and countries had to survive within their own means, while attempting recovery. A couple of years after, the situations are mostly under control. The world is ready to push the “Play” button — but how do we proceed, after such significant experience? What did the circumstances teach us about priorities, and — in the context of this session — how do designers contribute to the new humanity narratives for “normal”?

The scope of this discussion would include the phenomena that raised our awareness about how our surrounding environment could actually “heal”, or change for the better, once human activities were forced to come to a halt; about the acceleration of digital technology as the inevitable means of communication, of maintaining social life, of all essential interaction, including the issues of unequal access in many places; about the core needs of humankind, who were forced to give up their “extras” and live within their basic necessities?

The discussion could continue to the discoveries related to the circumstances, countless businesses have faced their demise due to the drastic change of production and consumption activities, but particular kinds of businesses were identified to be thriving and gaining multiple profits. This may be seen as an indicator for priorities, that are shifted towards, among others, healthy lifestyles, preference to organic food and beverage, physical and mental wellbeing, digital transformation, and all factors that support them.

Another remarks may lead to the issues of a change of attitudes and responds towards daily activities. An obvious one is mobility, when being in a crowd in a public transportation is considered as posing a risk to your own health, you would opt to go back to move around in your private motored vehicle. Another one is eating habit, when the trends of slow food and home cooking become too tedious due to difficulties in shopping and interacting with your usual grocers, you would prefer having cooked meals delivered to your house, It is quite practical to order and pay through a digital application, but it has been causing a sharp increase to the number of food package waste.

If we return to the questions, “How do we proceed?”, and “How do designers contribute?”, perhaps we agree that we would rather not go back to the pre-pandemic conditions. The “Pause” moment actually provided us time and space to redefine how humankind works. Designers are among a few professions who should possess more ability to envision the future, fuelled by their skills and empathy. In doing so, designers realise that they should always synergise with other professions in order to turn their design into reality, and to bring positive impacts.

Therefore, this discussion will also include what designers, particularly in Indonesia, tend to create post-pandemic, and how design is taught with related concerns about a future that can accommodate the wellbeing of all living creatures on earth. Considering the contexts of the part of the world where natural resources are highly diverse, and young people dominate the demography, but with challenges of natural disasters, inequality, and so on, designers should be able to come up with ideas and prototypes that support inclusivity.

Conclusively, a number of design objects and services will be presented as examples of where we would like to go after pressing the “Play” button, along with their enabling and supporting factors, particularly related to the intersection with humanity, environment, and technology.

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UCCN Forum Seoul

On October 26, 2023, the Korean National Commission for UNESCO and Seoul Design Foundation held the 2023 UNESCO Creative Cities Network Forum in Seoul, Korea, with the theme “The people power in solidarity through culture”. The following is copied from their invitation:

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The Korean National Commission for UNESCO has promoted active exchanges and cooperation among domestic member cities and has widely promoted and developed excellent cases of domestic creative cities at home and abroad.

Seoul Design Foundation (SDF) was initially proposed on November 2008 by the Seoul Metropolitan Government in order to promote design industries in Seoul. Since launched on 2nd March 2009, Seoul Design Foundation has been implementing various design projects running Dongdaemun Design Plaza (DDP), Seoul Upcycling Plaza, and Seoul Design Incubating Centre.

In this situation, the 2023 UNESCO Creative Cities Network Forum will be held to contribute to creating a comprehensive, safe, and resilient sustainable city and residence by UNESCO’s SDG 11 on the same date as the Seoul Design Conference.

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Since I was unable to attend in person, I sent a video presentation. In order to keep with the timing, I prepared the script in advance. So copied below is the deck, and the script as the captions, for the sake of documenting the event. The amazing team in Seoul has also taken photos (attached here as well) during the screening of my video, which I am immensely grateful for.

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1
Good afternoon, ladies and gentlemen. I regret for not being able to attend in person, but I am grateful that I get the chance to participate online. I am Tita, the focal point of Bandung, UNESCO City of Design. Today I would like to share our stories concerning community initiatives and how they shape the look of our city.

2
When “Bandung” is mentioned, people are usually reminded of “Bandung Conference”, an historical event in 1955 where 29 Asian and African countries gathered to make a stance. The declaration of the conference contains keywords that have become the spirit of Bandung people up to today: economy, culture, human rights, peace, and International partnership.

3
The city of Bandung itself has a long reputation as a place to go for shopping, fashion and culinary experience. The amount of higher education institutions, research centres and strategic national industries attracts young people, who dominate the demography of Bandung City.

4
There was a momentum when these young people, united in communities, organised under one hub organisation called Bandung Creative City Forum or BCCF, responded to various urban issues by building prototypes of solutions, both tangible and intangible interventions to public spaces and groups of local communities.

5
All programs and activities of BCCF implement Design Thinking method, with Urban Acupuncture concept, where the city is considered an organic entity, not unlike a human body, that has centres for thinking, breathing, memories, waste disposal; facilities for distributions of energy, nutrition, and all.
Each urban space intervention is like pinning a needle of creativity in spots of the body that – if conducted consistently at the right spots – is hoped to heal the whole body, or the city, making it function better.

6
This movement, that started in 2007, has shaped the characteristics of Bandung people, who see Design as a way of thinking to solve urban issues, that manages to create values and meanings according to the actual needs and contexts; Creativity as a strategy to lessen the gap between people and government, people and policy, and among all stakeholders; and Prototypes as a driver of Social Innovation, to make rapid improvements that can be conducted by all citizens.
With this angle, Bandung joined the UNESCO Creative Cities Network as a City of Design since 2015.

7
Such movement occurs as well in other cities in Indonesia; young people, who are aware that we can no longer rely on economy activities that depends on the extraction of natural resources, shift to economy activities that requires human intelligence and creativity.
These young people also formed cross community forums, built networks with each other, conducted programs and events that involve economy activities, and often offered urban solutions that also become social innovations.
These forums gathered and established Indonesia Creative Cities Network in 2015. ICCN currently has more than 240 city members from all over Indonesia. All ICCN members are committed to implement the 10 Principles of Indonesia Creative City.

8
Having an organisation with such diverse members require frameworks that can be implemented by all. ICCN refers to the Creative Economy Ecosystem, establishes the 10 Principles of Indonesia Creative Cities that comply with the SDGs, and Catha Ekadasa, or the 11 ways or guide to implement the 10 Principles, and involves Hexa Helix stakeholders in 3C steps – Connect Collaborate Commerce/Celebrate in all its programs.
One example is as follows.

9
Fashion Village Lab, an industrial area for multinational fashion labels, located in Cigondewah, the periphery of Bandung City.

10
The project started with a research on the issues of housing for the factory workers, but it turned out that the problems are more complex. What started as housing issues extended into environmental, social and economy issues as well.

11
All stakeholders were being involved, including the multinational brands at their headquarters; local governments down to the neighbourhood levels, the factory workers and local inhabitants. It was discovered that the workers also make a living outside their factory hours, and the villagers have an income from various jobs related to the factory activities.

12
Fashion Village Lab consisted of, among others, experimentations on up cycling the fabric waste into building bricks and other commodities, improvement of public facilities, plans of circular fashion production unit that includes an area for natural-dye plants, and an establishment of a cooperation of local women entrepreneurs.

13
The mapping of the project show supporting factors and stakeholders in Fashion Village Lab, and is used as a reference once the project is ready to be restarted after the pandemic.

14
Another project is Urban Games, of which themes and contents can be modified according to the events and contexts. One game attempts to reintroduce Bandung through its culinary culture and heritage through a “treasure hunt” activity.

15
Another game asks high school students to map environmental issues with an app, which then reveal the findings to the authorities for follow-ups.

16
These kinds of activities have more or less changed the face of the city. Young entrepreneurs have turned idle spaces into studios, workshop, offices and stores, such as this military warehouses.

17
Turning conventional market into a cool place to hang out, such as this one where hundreds of emerging local brands are being displayed.

18
Such as this mixed use of a traditional wet market, when the kiosks that sell vegetables, fruits and meat close at noon, another kiosks open: those that sell coffee and food, and those providing space for various activities, such as movie screening, discussion, poetry reading, and so on.

 

 

To conclude, it is important for cities with similar characteristics to Bandung – a growing and dense city – that is dominated by young generations of different backgrounds who are highly motivated to change the city so they have a better place to live, work and play, to have clear directions or frameworks, in order to be able to assess the impacts and plan the next strategic actions – and to maintain the spirit of urban culture in solidarity, inclusivity and partnership.
19
Thank you.

Inclusive and Resilient Creative Economy

The complete theme for the Side Event of the High-Level Political Forum on Sustainable Development was Inclusive and Resilient Creative Economy for Sustainable Development, held online on 8 July, 2021. It was a great honour to act as the discussant of this session. Due to the limited duration, there was no time to really go deep into each speaker’s points, nor to have an extensive discussion afterward, but written here are some points worth noting during the session that was hosted by Mr. Royhan Wahab, Deputy-Director for Trade in Services and Trade Facilitation, Ministry of Foreign Affairs of the Republic of Indonesia.

H.E. Mr. Dr. Sandiaga S. Uno, Minister of Tourism and Creative Economy of the Republic of Indonesia, in his keynote speech mentioned that we should reconfigure Creative Economy to be a recovery toolThere are two keys of approaches: (1) At Home, (2) Hygiene. At home, we are reconfiguring the way we consume (food, goods), where people prefer more and more personalised experience and convenience. The growing sector, e-commerce and digital technology that provide platforms for contents, should be explored for wider opportunities for the creative economy. Hygiene, related to health issues, would lead us to live safely amidst the virus around us. Business models around this approach should still be developed.   

H.E. Ms. Angelica Mayolo, Minister of Culture, Republic of Colombia, in her keynote speech mentioned culture as an economy pillar, of which ecosystem should be strengthened. The dominating demography of youth is a potential resource for creative industry and along the issues of heritage; it is necessary to have a bill to develop measures in the creative sector. Referring to the Orange Economy, we should work on modernising the cultural sector; create, innovate, inspire.

H.E. Mr. Dr. Agung Firman Sampurna, Chairman of the Audit Board of the Republic of Indonesia, made a special remark concerning sustainability and resilience. We should see the current pandemic era as “The Great Reset” that gives us a chance to rebuild and rework our policy for recovery, inducing in tourism and creative economy sectors as among the priorities. He also mentioned the importance of audit and transparency in answering the Sustainable Development Goals challenges.

H.E. Ms. Amalia A. Widyasanti, Ph.D., Deputy for Economic Affairs, Ministry of the Indonesian National Development Planning Agency, during the panel session brought up the subject of economy transformation. The previous ministry-level institution for creative economy (BEKRAF) set three main objectives of the sector: increase of GDP, job creation, and export value. Consequently, the following support should be provided: (1) Focusing policy-making to human resource. Considering the “demographic bonus” and the widening gap of access due to the pandemic, we have to find a swift strategy to open more opportunities for youth and creative economy-related occupations; (2) Bills on the Creative Economy sector that should include the scopes of research, space/hub, incentives, and IP rights. The BBI (Bangga Buatan Indonesia) campaign should be able to become a pull factor; (3) Availability of broadband network and inclusive access to this facility; (4) Access to finance and market. She also mentioned about the leadership of Indonesia in the Creative Economy sector through the first World Conference of Creative Economy (WCCE) in 2018 and the establishment of Friends of Creative Economy (FCE). FCE and BEKRAF proposed the International Year of Creative Economy, that became the UN General Assembly resolution, aiming to mainstream creative economy as a strategy to answer the challenges of SDGs. Again, consequently, these efforts should be supported by international collaboration particularly on digital economy and legal framework

H.E. Mr. Jagdish D. Koonjul GCSK., GOSK., Ambassador of the Republic of Mauritius to the UN, discussed how creative economy sector can be a vehicle to eradicate poverty. The keywords of this discussion include economy transformation, innovation, and thriving performing art, supported by technology. There is also a notion to conduct the tourism business with insights around sustainability and Public-Private Partnership, along with the promotion of creative industries.                       

H.E. Ms. Mgs. Maria Cristina Solis Gallo, Undersecretary of Territorial Competitiveness, MPCEIP of the Republic of Ecuador, mentioned that the Creative Economy is a rapidly growing sector in Ecuador, until the pandemic hit. Responding to this condition, they have been conducting: (1) Recovery Strategy, and (2) National Competitiveness Strategy; all within the context of Creative Industry that involves the main stakeholders: academia, government (ministries), and so on. 

Ms. Natalia Stapran, Director of the Department for Multilateral Economic Cooperation and Special Projects, Ministry of Economic Development of the Russian Federation, discussed about inclusive creative economy in Russia, by integrating creative economy in planning and territorial development.    

Mr. Ernesto O. Ramirez, Assistant Director-General for Culture UNESCO, considered the impacted cultural workers and expressed the importance to integrate culture into development schemes. This is one bold step to strengthen the dignity of cultural professionals, while also recognising the digital transformation of creative industries. He also mentioned about Indonesia leadership in promoting creative economy that lead to the declaration of 2021 as the International Year of Creative Economy for Sustainable Development. He also mentioned the MONDIACULT event in Mexico, 2022, as part of the Creative Mexico Forum in October. This 2022 congress will take place 40 years after the original MONDIACULT, a major milestone in shaping the debate on global cultural policies

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Responding to the speakers, and considering the theme of this session, “Inclusive and Resilient Creative Economy”, it is worth paying attention to the recent publication by Global Solutions Network, titled INTERSECTING. This publication collected ideas and best practices related to the efforts of recovery from the pandemic, from many corners of the world, and in many levels. Among them is seen in this page, the Solidarity Act (Aksi Bersama Bantu Sesama) from Indonesia Creative Cities Network (ICCN), a hub organisation that has connected community initiatives in more than 210 cities in Indonesia. This part shows the substantial role of community initiatives in coping with the emergency situations at the beginning of the pandemic, when the government had yet to gather adequate data in order to be able to distribute aids proportionally.

Within the context of creative economy, all ICCN programs are practiced with a framework that has become the consensus and commitment of all its members. This framework includes the 10 Principles of Creative City and Catha Ekadasa, or the 11 Ways to implement the 10 Principles; involving the Hexa Helix Stakeholders of a creative city that follow the 3 path of Connect-Collaborate-Create/Celebrate; and comply with the Creative Economy Ecosystem that comprises four main elements: human resource/creators, products (goods, services, systems), market/users, and R&D. 

Most of the speakers have also mentioned important milestones regarding the Creative Economy Sector at the global level, particularly regarding the leadership of Indonesia within this subject. The timeline shows that the efforts to mainstream creative economy have been built since the first World Conference on Creative Economy (WCCE), followed by the establishment of Friends of Creative Economy (FCE) that drafted the resolution for the International Year of Creative Economy for Sustainable Development (IYCEforSD). 2021 as the IYCEforSD was declared in 2019; however, the pandemic that started in 2020 has forced changes of plans. In the mean time, ICCN became the knowledge partner of U20 in publishing a policy recommendation, titled “Inclusive Creative Economy and The Future of Work” in 2020, then joined T20 in 2021 to formulate another one in the line of “Creative Economy as an Accelerator of Sustainable Recovery”. All these are an effort to promote Creative Economy as among the sectors to be discussed during the G20 Summit in Indonesia, 2022. The pandemic has given the opportunity for creative economy to prove that it is among the most relevant sectors for recovery and to create inclusive resilience. Therefore, it is also worth noting that the Asian Development Bank Institute (ADBI) will hold a conference in Tokyo in November 2021, with the theme “Imagining and Delivering a Robust, Inclusive, and Sustainable Recovery”; that will present cases and practices from around the world regarding similar subject of this event. We are all creating scenarios and keep experimenting on how we could move forward together; what have we learned, what would we bring with us, and what we should leave behind for a sustainable future.  

Lastly, keywords such as culture and heritage have also been widely discussed at the global level. The G20 Culture Webinar, for instance, has brought up the theme of creativity for social change, and changing perspectives for cultural heritage. The human-centred development model that became a part of the U20 white paper (2020) put out an argument about how creative economy would provide inclusive occupations in the future, by the means of access to technology, the involvement of all stakeholders, and the iteration of people working in the sectors whose main characteristics fit the required skills and mindset.

Kota Kreatif, Untuk Apa? [3]

Bandung UCCN.004.jpgIni adalah tulisan bagian ketiga, dan terakhir, melanjutkan dua tulisan sebelumnya: KOTA KREATIF, UNTUK APA? tentang pemberian predikat “Kota Kreatif”, penentuan sub-sektor unggulan dan indikatornya, dan KOTA KREATIF, UNTUK APA? [2] tentang kasus penentuan sub-sektor unggulan Bandung yang baru saja berlalu. Bagian terakhir ini membahas hasil diagnosa untuk Bandung, yang baru disepakati oleh yang berwenang dengan penanda-tanganan Berita Acara Hasil Uji Petik pada Hari Rabu, 23 Mei 2018.

Berita Acara versi pertama memuat keputusan bahwa sub-sektor Fashion merupakan unggulan Kota Bandung, dengan juga menyebutkan sub-sektor Musik, Film, dan Kuliner, tanpa sama sekali menyebutkan sub-sektor Desain. Berita Acara versi kedua (terlampir), adalah yang telah direvisi, dengan juga menyebutkan sub-sektor Desain. Berita Acara versi kedua ini pun masih direvisi lagi, karena mengandung kesalahan dalam pencantuman detail data/ angka-angka, sehingga yang ditanda-tangani mungkin adalah versi ketiga atau kesekian.

Berita Acara Kota Bandung 22052018 – edit

Secara umum, penentuan sub-sektor Fashion sebagai unggulan Kota Bandung merupakan hal yang mudah terprediksi, dengan adanya data yang selama ini telah dikompilasi oleh berbagai lembaga dan institusi (Bagian Ekonomi Pemkot Bandung, Bandung Creative City Forum, Komite Ekonomi Kreatif Kota Bandung, dll.). Bandung yang telah lama dikenal sebagai pusat produsen garmen dan apparel, tempat bertumbuhnya factory outlet, dan terkenal sebagai trend-setter fashion, tentu mudah diindikasi sebagai Kota Fashion. Dalam dossier Bandung sebagai Kota Desain dalam UNESCO Creative Cities Network, sub-sektor Fashion termasuk dalam kategori Desain, seperti halnya Arsitektur, Arsitektur Lansekap, Kriya Baru, dll., selain Desain Produk, Desain Interior, dan Desain Komunikasi Visual. Dalam kelengkapan dossier Bandung, disajikan pula data kontribusi industri fashion, penyerapan tenaga kerja, hingga seluruh stakeholders yang terlibat dalam ekosistem industri fashion.

Namun dalam Uji Petik/ Tinjauan Lapangan ini hanya satu pelaku yang terlibat (yang terpilih berdasarkan preferensi pribadi yang berwenang, bukan berdasarkan data/ konsensus para pelaku bidang fashion), sehingga mungkin belum dapat mewakili seluruh dimensi industri fashion di Bandung. Adanya Fashion dalam Program Studi Kriya di FSRD ITB yang telah membentuk kerja sama multitahun bersama KOFICE melalui Young Creator Indonesia Fashion Institute (YCIFI), dan juga telah menghasilkan banyak temuan inovatif dalam bidang fashion dan tekstil, Sekolah Tinggi Teknologi Tekstil, berbagai brand lokal untuk fashion & apparel, fenomena “distro” yang kental dengan eksistensi sub-kultur di Bandung, pabrik-pabrik manufaktur garmen yang secara signifikan memproduksi sekian brand multinasional namun belum menjamin kelayakan kondisi kesejahteraan buruhnya dan bahkan menjadi sumber polusi utama bagi tanah dan sungai-sungai di Jawa Barat, hingga berbagai upaya masyarakat grassroots dalam berwirausaha dalam bidang fashion; merupakan hal-hal yang seharusnya tidak diabaikan dalam kegiatan Uji Petik/ Tinjauan Lapangan ini. Karena industri fashion bukan hanya berarti gebyar lenggokan di catwalk, tapi juga seluruh ekosistem dan hulu-hilir industri dan para stakeholders-nya. Mudah-mudahan, apa pun implikasi dari Berita Acara ini nanti, seluruh dimensi industri fashion di Bandung benar-benar dapat terlibat dan menghasilkan dampak nyata bagi seluas mungkin masyarakat.

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catatan samping:

  1. Hasil dalam Berita Acara PMK3I menjadi penentuan prioritas bagi penyaluran bantuan fasilitas/ dukungan dari pemerintah pusat kepada kota/kabupaten. Sehingga seharusnya kegiatan PMK3I tidak diproses secara terburu-buru, dan tidak bisa diputuskan hanya dalam selang waktu 2-3 hari saja, sementara implikasinya berlaku selama 2 (dua) tahun ke depan bagi kota/kabupaten terkait.
  2. Kabupaten Bandung termasuk yang memperoleh diagnosa dadakan. Penentuannya sebagai Kota Game & Apps kemungkinan besar berdasarkan adanya sebuah universitas berorientasi teknologi yang berlokasi di wilayah ini, sementara belum terdeteksi adanya komunitas/ pelaku dalam bidang Game & Apps yang telah berkiprah atau berkepentingan di kabupaten tersebut.
  3. Penentuan Kabupaten Bandung juga sebagai Kota Seni Rupa adalah sebagai justifikasi disalurkannya fasilitas kepada sebuah galeri seni rupa ternama, yang secara wilayah administratif juga terletak di Kabupaten Bandung. Bukan berdasakan potensi seni rupa di keseluruhan wilayah kabupaten.
  4. Pihak stakeholders yang menanda-tangani Berita Acara tidak semuanya diberi tahu terlebih dahulu mengenai konteks dan dokumen yang ditanda-tangani; sehingga ada yang terpaksa menanda-tangani Berita Acara karena sudah hadir, meskipun namanya salah (bukan nama sebenarnya) dalam dokumen negara tersebut.